this paper starts with ideas of how students use virtual technologies, and then seeks to blend online and f2f with learning space design. The 'how' students use technologies make some large assumptions. the paper breaks learning spaces into classrooms, computer labs, informal and equipment rooms. There are references to issues surrounding, control of design, budgets, space design processes. Answers include, early research, active prototyping, participant [student] involvement, funding for sustainability
Milne 2006 - in educause book
Milne 2006 - in educause book
Milne 2006 - in educause book
this paper starts with ideas of how students use virtual technologies, and then seeks to blend online and f2f with learning space design. The 'how' students use technologies make some large assumptions.
the paper breaks learning spaces into classrooms, computer labs, informal and equipment rooms. There are references to issues surrounding, control of design, budgets, space design processes. Answers include, early research, active prototyping, participant [student] involvement, funding for sustainabilityMilne 2006 - in educause book
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