This room has a strong 'socket' design, meanng it's flexible, and has very few built in technologies, relying instead on using an open design to accommodate new tech. 'Making thinking visible' this is a great phrase to cover the use of interactive presentations and whiteboard activities. It describes 'the automatics' use of technology and lego. Use of double interactive displays for, compare, contrast, video conference plus further info. Huddle boards and scanners - scanners not useful as huddle board content is ephemeral Viewing, commenting and develop9ng complex information. Room as an amplifier of pedagogy. If its good, bad is made more obvious. Examples
Using multiple screens to show different aspects of content
Video conferencing from rooms next door to run simulations.
Use of labtops, to project presentation, decentralizing control. Rule - If staff want to use room, they have to try one new thing. Working with staff over time, rather than just a single time = better understanding.
Using multiple screens to show different aspects of content
Video conferencing from rooms next door to run simulations.
Use of labtops, to project presentation, decentralizing control. Rule - If staff want to use room, they have to try one new thing. Working with staff over time, rather than just a single time = better understanding.
Using multiple screens to show different aspects of content
Video conferencing from rooms next door to run simulations.
Use of labtops, to project presentation, decentralizing control. Rule - If staff want to use room, they have to try one new thing. Working with staff over time, rather than just a single time = better understanding.
This room has a strong 'socket' design, meanng it's flexible, and has very few built in technologies, relying instead on using an open design to accommodate new tech. 'Making thinking visible' this is a great phrase to cover the use of interactive presentations and whiteboard activities. It describes 'the automatics' use of technology and lego.
Use of double interactive displays for, compare, contrast, video conference plus further info. Huddle boards and scanners - scanners not useful as huddle board content is ephemeral Viewing, commenting and develop9ng complex information. Room as an amplifier of pedagogy. If its good, bad is made more obvious. ExamplesUsing multiple screens to show different aspects of content
Video conferencing from rooms next door to run simulations.
Use of labtops, to project presentation, decentralizing control. Rule - If staff want to use room, they have to try one new thing. Working with staff over time, rather than just a single time = better understanding.
No comments:
Post a Comment