A CASE STUDY OF EELEARNING: Using Technology to Create and Facilitate Experiential Learning.
Authors: Murphrey, Theresa Pest1 t-murphrey@tamu.edu
Source: Quarterly Review of Distance Education; Winter2010, Vol. 11 Issue 4, p211-221, 11p
Abstract: This study used a case study methodology to document an example of how technology was used to engage students in an experiential eLearning (eeLearning) process in order to enhance student learning, student engagement, course relevance, and interaction in an undergraduate course delivered online. While online course delivery has become an accepted and common practice over the past years, creating experiential eeLearning requires unique strategies and approaches. Using computer programs that encourage creativity and experiential learning can facilitate the learning process. [ABSTRACT FROM AUTHOR]
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Database: Education Research Complete
Department: | Texas A+M Uni |
Class/Course: | Instructional Design (online) |
Students: | 22 students |
Technology: | Camtasia – Centra, Snagit (screen capture) |
Assessment Activities: | 15% participation, 20% quiz, 20% learning logs, 15% online presentation, 30% course assignment |
Efficiencies: | Harder to cheat, able to see the students preparation and activitiy |
Learning Gains: | Online interaction Encouraged ownership and experimental learning Space to be expressive and innovative in assessment |
Purpose
General movement to more facilitative teaching
To try out new tools
Research method
Student submission included non specific reflection on learning (Constant comparative analysis to find themes) Basics of Qualitative research corbin & strauss 2008 p73
reflection of teaching team.
Change:
Get students to presentation online as video via centra (students run an online webinar too.
Issue:
Student support for the use of different tools, more guides needed
Example
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